Interactive Game
Guess where the ball got shuffled. Wager coins and get to 200 to win! Use Power-Ups to help you win!
More detailed rules are below. I would love to hear your thoughts!
Press Play, watch the cups shuffle, then pick the cup you think hides the ball. The ball spawn is random
Reach 200 coins by the end of round 10 to win. You must bet at least 10 coins each turn. You can continue after reaching the limit. If you get to Round 10 with a high eneough scroe, you can submit to the global leaderboard!
A chosen Power-Up can't reappear in the very next shop. Invest will not auto redeem at the end of the game. Best of luck!
Quadruple: Quadruple boosts the return for winning the next round. If you pick the correct cup on the next round, the payout is 4x your wager.
Halve: Halve softens potential loss in the next round. If you miss on the next normal round, you get half of your wager back instead of losing the whole thing.
Monty: Monty changes the next round into a reveal decision. After your first pick, one wrong cup is removed, then you may keep your pick or switch.
Plus 2: Plus 2 changes the next round so three colored balls are in play. White pays 1.5x your wager, green pays 3x your wager, and red costs an extra wager on top of the original stake.
Marshmallow: Marshmallow is a timing choice. You can take an instant cash reward in the shop, or wait for a delayed reward that has an equal chance to arrive after 1, 2, or 3 rounds, plus a tiny chance it never arrives at all.
Hedge: Instead of trying to hit the real ball, you profit by choosing a cup that does not contain it, in exchage for lower return (1.5x your wager).
Prisoner's Dilemma: Prisoner's Dilemma reveals the real ball after the shuffle and introduces a second chooser. A prisoner picks a cup too, and your payout depends on the combination of both choices. If you and the prisoner choose the ball, you both lose 0.5x your wager. If you select the ball and the prisoner doesn't, you get 3x your wager. If neither of you select the ball, you get 2x your wager. If you don't select the ball but the prisoner does, you lose your wager. The prisoner's future behavior adapts based on whether you chased the ball in earlier dilemma rounds.
Invest: Invest lets you move coins out of your wallet and into a growing pool. That pool compounds by 10% at the end of each round, but only has a 50% chance to be available in the shop for withdrawal.